Pure vanilla cookie gacha2/29/2024 Some room roles cannot have some buildings inside them, or they cease to function as the role or inflict a mood penalty. Players may put several of these buildings in the same room, to take advantage of the stat for all of them. In other words, a medical bed, simple research bench, and electric stove all function off Cleanliness. In addition, hospitals, laboratories, and kitchens make direct use of the Cleanliness stat. a Telescope), they'll only gain the dining room thought and not the rec room thought. If they, for example, only eat in the room and use a recreational activity elsewhere (ex. However, a character will gain the thought about a Dining Room if they eat at the table in that room, as well as gaining the thought about a Rec Room if they utilize one of the recreational activities in the room. For example, having both a table and a billiards table in the same room will cause it to be labeled as a Rec Room. The associate thought and mood effect is triggered only by using the room for its associated purpose for each role. Note that while rooms can only have one of the room role labels at a time, they can fill multiple of them simultaneously and grant the benefits. Not all rooms have moodlets related to Impressiveness. They are typically applied when a colonist begins said activity in the room, and last for 24 hours. To gain it, the room must be used by a character for its associated purpose (ex. Rooms can fulfill multiple roles at once, despite the game displaying only 1 label at a time.Ĭertain room types grant a moodlet based on how impressive it is, and rely on all of its substats. Stats can be inspected using the room inspection tool found in the bottom right of the screen. These values are defined from the items inside. This includes Impressiveness and its 4 composite stats ( Beauty, Cleanliness, Wealth, Space). Room roles are assigned to a room based on what is inside them, such as a bedroom or barracks when containing sleep furniture. Ascetic: Unhappy if room is too impressive.Jealous: Unhappy if anyone has a noticeably better bedroom.Greedy: Unhappy without sufficiently impressive bedroom.Mood of the people residing in them, resulting in thoughts like.
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